Episode 15, August 30, 2015
Today we continue our review of a blog post by Jesse Schell titled “Making Great VR: Six Lessons Learned From I Expect You To Die” and read through his lesson one: Motion sickness can be eliminated. But first we chat about end of summer, Snow Crash the book, upcoming Unity Virtual Reality Projects book release, and Jarrett’s experience developing a business plan for underwater remote operated vehicles.
- Book: “Snow Crash” by Neal Stephenson https://en.wikipedia.org/wiki/Snow_Crash
- Book: “Business Model Generation” by Osterwalder and Pigneur http://www.businessmodelgeneration.com/book
- Your host’s new book: “Unity Virtual Reality Projects” by Jonathan Linowes https://www.packtpub.com/game-development/unity-virtual-reality-projects
- Blog post: “Making Great VR: Six Lessons Learned From I Expect You To Die” by Jess Schell, http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/Making_Great_VR_Six_Lessons_Learned_From_I_Expect_You_To_Die.php