Episode 16 – Schell’s Lessons 2 & 3: Design for the Medium, and Immersion Over Gameplay

Episode 16, September 5, 2015

Today we continue our review of Jesse Schell’s article “Making Great VR: Six Lessons Learned From I Expect You To Die” and read through lessons 2 and 3. Lesson Two is “Design for the Medium”. Lesson Three is “Immersion is More Important than Gameplay”. Meanwhile I apologize for the especially poor sound quality in the episode, Jarrett phoned in from the car as he and his brother Steven are on an eleven day road trip zig-zagging across the country from New Hampshire to Los Angeles.

Show Notes


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