Episode 28 – Room-scale Versus Seated VR

Episode 28, March 9, 2016

In this episode we discuss an article contrasting room-scale versus seated VR experiences recently written by Borrowed Light Studios. We then contrast it with a talk from Jono Forbes at Vision Summit on room scale for complex room levels. But first we chat about whether two to three years is a reasonable horizon for developing new games and learning new technologies, and other random things VR and AR.

Show Notes


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