Episode 28 – Room-scale Versus Seated VR

Episode 28, March 9, 2016

In this episode we discuss an article contrasting room-scale versus seated VR experiences recently written by Borrowed Light Studios. We then contrast it with a talk from Jono Forbes at Vision Summit on room scale for complex room levels. But first we chat about whether two to three years is a reasonable horizon for developing new games and learning new technologies, and other random things VR and AR.

Show Notes

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s