Episode 32 – Best Practices for Introducing VR to New Users

Episode 32, May 22, 2016

In this episode we talk about introducing VR to new users, including reading through a recent article on the topic from Coastsink Studios. Our conversation includes Oculus Rift ergonomics, the Audioshield game for Vive, Google Daydream and Cardboard, and other things VR and AR.

Show Notes

 

Episode 31 – Experiencing HTC Vive and Other VR Toys

Episode 31, May 17, 2016

In this episode we talk about playing various games and experiences for HTC Vive including Space Pirate Trainer, Hover Junkers, Tilt Brush, and Fantastic Contraption. We also talk about Jarrett’s PC rig, The Void’s Ghost Busters, the SVVR Expo, upcoming Google I/O developers conference, and many other things VR and AR.

Show Notes

Episode 30 – Wired Illuminates the Artificial Reality Revolution

Episode 30, April 20, 2016

 

Yesterday a fantastic article was published in Wired, “The Untold Story of Magic Leap, the World’s Most Secretive Startup” by Kevin Kelly purportedly about the stealth startup, Magic Leap, but it’s really an amazing survey of the state of the art of the VR and mixed reality revolution. I’ve decided to share it with you, Audiobook-style in this special episode. Actually I’m not sure this is entirely legal and I will happily take it down if Wired insists, but meanwhile, if you listen to this episode please also visit the actual article on Wired.com so they’ll benefit from your eyeballs.

Show Notes

 

Episode 29 – Humans communicating, waiting for consumer VR

Episode 29, April 7, 2016

In this episode we’re still waiting around for our consumer VR devices to ship, and I had to quit my job just to make sure someone was home when the delivery trucks arrive. Meanwhile we’ve been acting humanly social, talking to each other, strangers in Best Buy, and attendees at meet-ups and conferences. So let’s just chat about all kinds of random things VR and AR.

Show Notes

 

 

Episode 28 – Room-scale Versus Seated VR

Episode 28, March 9, 2016

In this episode we discuss an article contrasting room-scale versus seated VR experiences recently written by Borrowed Light Studios. We then contrast it with a talk from Jono Forbes at Vision Summit on room scale for complex room levels. But first we chat about whether two to three years is a reasonable horizon for developing new games and learning new technologies, and other random things VR and AR.

Show Notes

 

Episode 27 – Excitement for VR and AR Conferences, Products and Stuff

Episode 27, March 5, 2016

In this episode we chat about recent and upcoming meetups, conferences, new product announcements and pre-orders, and other things VR and AR.

Show Notes

  • Vision Summit 2016, Los Angeles, Feb 10-11, 2016 http://visionsummit2016.com/
  • HTC Vive pre-orders, Feb 29, https://www.htcvive.com/us/
  • GDC/VRDC Game Developer Conf, San Francisco, Mar 14-18, http://www.gdconf.com/
  • IEEE VR 2016 Conference, Greenville SC, Mar 19-23 http://www.gdconf.com/
  • AltspaceVR at BostonVR Meetup, Feb 24, http://www.meetup.com/Boston-Virtual-Reality/events/227788668/
  • Getting Started With Game Dev & Unity, Feb 18, http://www.meetup.com/B-U-G-Boston-Unity-Group/events/228565808/
  • Mobile World Congress (MWC), Barcelona, Feb 27-Mar 2,  https://www.mobileworldcongress.com/
  • LG 360 VR, http://www.theverge.com/2016/2/24/11100776/lg-vr-360-headset-announced-mwc-2016
  • Meta 2 Development Kit, https://www.metavision.com/buy
  • Microsoft Hololens, https://www.microsoft.com/microsoft-hololens/en-us
  • PTC Livework 2016 Conference, Boston, June 6, 2016 http://www.ptc.com/events/liveworx-2016
  • Asus ROG GX700 liquid cooled laptop https://www.asus.com/Notebooks/ROG-GX700VO/
  • MSI GT72S Dominator Pro G Dragon laptop https://www.msi.com/product/notebook/GT72S-6QF-DRAGON-EDITION-G-29TH-ANNIVERSARY-EDITION.html

Episode 26 – Hand Gesture Best Practices

Episode 26, February 7, 2016

In this episode we read through the Leap Motion VR Best Practices Guidelines, trying to understand its main points (rather than really picking it apart). We also chat about my new podcasting microphone rig, a ruptured Achilles heal, upcoming conferences in California, Apple and Mattel VR, and other things VR and AR.

Show Notes