In this episode we talk about introducing VR to new users, including reading through a recent article on the topic from Coastsink Studios. Our conversation includes Oculus Rift ergonomics, the Audioshield game for Vive, Google Daydream and Cardboard, and other things VR and AR.
In this episode we talk about playing various games and experiences for HTC Vive including Space Pirate Trainer, Hover Junkers, Tilt Brush, and Fantastic Contraption. We also talk about Jarrett’s PC rig, The Void’s Ghost Busters, the SVVR Expo, upcoming Google I/O developers conference, and many other things VR and AR.
Yesterday a fantastic article was published in Wired, “The Untold Story of Magic Leap, the World’s Most Secretive Startup” by Kevin Kelly purportedly about the stealth startup, Magic Leap, but it’s really an amazing survey of the state of the art of the VR and mixed reality revolution. I’ve decided to share it with you, Audiobook-style in this special episode. Actually I’m not sure this is entirely legal and I will happily take it down if Wired insists, but meanwhile, if you listen to this episode please also visit the actual article on Wired.com so they’ll benefit from your eyeballs.
In this episode we’re still waiting around for our consumer VR devices to ship, and I had to quit my job just to make sure someone was home when the delivery trucks arrive. Meanwhile we’ve been acting humanly social, talking to each other, strangers in Best Buy, and attendees at meet-ups and conferences. So let’s just chat about all kinds of random things VR and AR.
In this episode we discuss an article contrasting room-scale versus seated VR experiences recently written by Borrowed Light Studios. We then contrast it with a talk from Jono Forbes at Vision Summit on room scale for complex room levels. But first we chat about whether two to three years is a reasonable horizon for developing new games and learning new technologies, and other random things VR and AR.
In this episode we read through the Leap Motion VR Best Practices Guidelines, trying to understand its main points (rather than really picking it apart). We also chat about my new podcasting microphone rig, a ruptured Achilles heal, upcoming conferences in California, Apple and Mattel VR, and other things VR and AR.