After a few month’s break we’re back. In this episode we take 5 minutes to catch up on things in our lives, including my new book “Augmented Reality for Developers” coming out next month. And then jump into VR and AR topics. We talk about Microsoft’s MR – Mixed Reality strategy and upcoming products for Windows 10 Creator Edition. We also discuss the Apple ARKit for iOS and the Google ARCore for Android. And other things VR and AR.
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Episode 44 – Horse Trading HMD’s
Episode 44 – Horse Trading HMD’s
Episode 43 – Woot! Power Solitaire VR Early Access
Episode 43 – Woot! Power Solitaire VR Early Access
In this episode we talk about the Steam Early Access release of my new game, Power Solitaire VR. We also talk about developing for AR, Google Daydream, and PlayStation VR, and lots of other things VR and AR.
Show Notes
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Skeptics Guide to the Universe podcast http://www.theskepticsguide.org/
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IMotions EEG headsets https://imotions.com/hardware/eeg-headsets/
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How Snapchat filters work http://www.vox.com/2016/6/28/12046792/how-snapchat-filters-work
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VuForia AR toolkit https://www.vuforia.com/
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ARToolkit open source project http://artoolkit.org/
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Power Solitaire VR on Steam http://store.steampowered.com/app/584850
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Steam communities http://steamcommunity.com/
- VRTK open source VR toolkit https://github.com/thestonefox/VRTK
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Developing for PS4 and PSVR https://www.playstation.com/en-us/develop/
Episode 42 – What is wrong with Millennials? Nothing!
Episode 42 – What is wrong with Millennials? Nothing!
In this episode we go off topic and talk about a recent Simon Sinek video about why Millennials are worthless. But of course we also talk about the CES 2017 show, Oculus room scale, photogrammetry, and lots of other things VR and AR.
Show Notes
- CES 2017 http://www.ces.tech/
- Vive Tracker https://www.vive.com/us/vive-tracker/
- Multiplayer VR with Vive Tracker http://www.techradar.com/news/vive-tracker-is-the-answer-to-new-kinds-of-gameplay-multiplayer-vr
- Reality Capture photogrammetry https://www.capturingreality.com/Product
- Simon Sinek on Millennials in the Workplace https://www.youtube.com/watch?v=hER0Qp6QJNU&feature=youtu.be
- AR In Action summit http://arinaction.org/
Episode 41 – Scan me, Print me, Touch Me
Episode 41 – Scan me, Print me, Touch Me
In this episode we talk about the new Oculus Touch controllers versus Vive, 3D scanning, 3D printing and photogrammetry. And lots of other things VR and AR.
Show Notes
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Google Earth VR https://vr.google.com/earth/
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Structure.io scanner http://structure.io/
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ItSeez3D http://itseez3d.com/
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Shapeways http://www.shapeways.com/
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Einscan http://www.einscan.com/
- HP DAVID scanner http://www8.hp.com/us/en/campaign/3Dscanner/overview.html
- 123D http://www.123dapp.com/
- ReMake https://remake.autodesk.com/about
- Agisoft Photoscan http://www.agisoft.com/
- RealityCapture https://www.capturingreality.com/
- MeshLab http://meshlab.sourceforge.net/
- ZBrush http://pixologic.com/
Episode 40 – The Fall of VR 2016
Episode 40 – The Fall of VR 2016
In this episode we talk about the many VR and AR product introductions this fall, including Playstation VR, Daydream, Microsoft VR, Oculus products and more. We also talk about the huge Reality, Virtually Hackathon at the MIT Media Lab last month where I was a co-organizer and lead mentor and Jarrett was a hacker participant.
Show Notes
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Unity 2016 https://unite.unity.com/2016/los-angeles
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Reality Virtually Hackathon http://www.realityvirtuallyhack.com/#intro
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Microsoft Hololens https://www.microsoft.com/microsoft-hololens/en-us
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Microsoft Windows 10 Holographic VR http://www.theverge.com/2016/10/26/13418156/microsoft-windows-10-holographic-virtual-reality-headset-announced-price
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Google Daydream VR https://vr.google.com/daydream/
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Sony PlayStation VR https://www.playstation.com/en-us/explore/playstation-vr/
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Vive Wireless TPCAST http://uploadvr.com/htc-vive-wireless-kit/
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Oculus Standalone VR http://www.theverge.com/2016/10/6/13178960/oculus-midrange-standalone-vr-prototype
Episode 34 (corrected) – HoloLens and Vive Just Fit, or Not
Episode 34, June 12, 2016 (re-post with corrected audio link).
In this episode we give a critical review of our hands-on demo of the Microsoft HoloLens last week in Boston. And then we read about how to fit a Vive headset to maximize optical quality and comfort. Along the way we also talk about other things VR and AR.
Show Notes
- MicroSoft HoloLens https://www.microsoft.com/microsoft-hololens/en-us
- HoloLens Hackathon Boston http://www.meetup.com/Boston-Augmented-Reality-Meetup/events/231023831/
- Meta 2 AR headset https://www.metavision.com/
- Vivd Vision for lazy eye and ambliopia https://www.seevividly.com/
- StarBreeze headset http://www.starvr.com/
- Rainfold: How to Fit an HTC Vive headset http://www.rainfold.com/blog/how-to-fit-htc-vive.html
- https://www.reddit.com/r/Vive/comments/4m78x5/my_own_method_for_headstrap_adjustment_that_has/
Episode 20 – Is VR a Disruptive Technology?
Episode 20, October 17, 2015
It’s Fall in New Hampshire and we talk about the weather, disruptions in business and distruptive technologies. We also chat about Unity developer tools for terrains, 3D modeling and user interface widgets, with a shout outs to Immersive Interactive, Mike Alger, View-Master, Hololens and other things internet, VR and AR.
Show Notes
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Clay Christensen “Disruptive Innovation” http://www.christenseninstitute.org/key-concepts/disruptive-innovation-2/
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Ideas for disrupting the airline industry http://www.fastcodesign.com/3051426/3-radical-ideas-to-totally-disrupt-air-travel
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“The Critical Path” podcast http://5by5.tv/criticalpath
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WorldComposer for Unity package https://www.assetstore.unity3d.com/en/#!/content/13238
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Autodesk Fusion 360 modelling and engineering application http://www.autodesk.com/products/fusion-360/overview
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Autodesk Stringray game engine http://www.autodesk.com/products/stingray/overview
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Immersive Interactive VR UI framework for Unity http://www.immerseinteractive.com/
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Kodak SP360, Rico Theta S cameras
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Mike Alger, “Visual Design Methods for Virtual Reality” video https://vimeo.com/141330081
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View-Master Virtual Reality http://www.view-master.com/
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Disney Research AR coloring book http://www.theverge.com/2015/10/5/9453703/disney-research-augmented-reality-coloring-books
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Microsoft Hololens Development Edition https://www.microsoft.com/microsoft-hololens/en-us/development-edition
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Physical limitations of Hololens FOV https://www.reddit.com/r/HoloLens/comments/3a8z56/microsoft_finally_admits_that_the_fov_will_not/